There are three districts of Kaddish that are outside, or slightly separated from the rest of the city. The citizens of these places still part of the urban life of the city, with the furthest district a mere 5km. away from the city.
Kaddish is surrounded by a web of small farming villages and slave plantations that produce most of its agriculture. Plantations tend to be closer to the city, while farming villages can be found along waterways between the city and the Birth and Death Rivers.
Reservoir – The Reservoir District is the closest of the three outer districts. It is separated from the rest of the city by approximately 2km. to lay on the shores of the Gold Lake, the artificial lake that Kaddish’s canals drain into. Reservoir serves as the foreigners’ quarters for Kaddish, as many refuse to set foot in the city proper. It is a more traditional town, with taverns, brothels, markets, and workshops spaced out rather than piled atop one another. The population is miniscule in comparison to Kaddish, perhaps 3000 persons.
The roving gangs that dominate so much of life in Kaddish are rarely found here, and Reservoir possesses a building most proper urbanites find inexplicable: A courthouse. The written code of laws used in it is preserved from the kingdom of High Kaddish, and a small school educates advocates and magistrates, many of whom use their knowledge to quickly become orthocrats back in the city.
For all its exceptions though, Reservoir is culturally Kaddish. Polygamous families, temples to incomprehensible gods, concrete-over-wood buildings, and scrip money are all present. There is even a college, the College of Correct Attitude, though they eschew the armed banditry of their urban colleagues and instead levy a tax to pay their men.
Muster – The Muster District is a fortified town and keep to the south-west of Kaddish, about 4km. away. It is occupied and maintained by the Kaddish army. Muster is linked by the south river to Kaddish, and shipments from Guardhouse of weapons and food are common.
The Kaddish military is peculiar in that it is the army of a government that does not exist. It is relatively small (for Kaddish that is; it is the largest army in the Dawnlands), perhaps 20,000 citizens, putting it under the size of the personal forces of some orthocrats. Its main function is not the protection of Kaddish, but rather the projection of Kaddish power beyond the walls of the city. It is constantly fighting with its neighbours including the more troublesome Kadiz nomads, the hobgoblin bastions, revolutionary halfling movements in the hinterlands, murderous vampire cults, strange monsters, mountain men tribe confederations, roaming tribes of savage demihumans, the Hill Elves, and Dwer Tor.
It is organised by colleges, with each having to provide a certain number of equipped men and supplies, in exchange for which the veterans get to keep any loot or slaves they take (The college then takes at least an amount equivalent to the veteran’s equipment from his bounty). Colleges typically rotate young men in their district through at least one campaign to provide enough veterans to replace those killed in intraurban conflict, and to control their district’s population. Each college has an abstract, coloured design that its members wear to distinguish them from their foes when necessary.
Exile – The Exile District is 5km. to the north-east of Kaddish, on the far side of the Dawn Lake which forms the eastern boundary of Kaddish. It is a town (in the Kaddish style) of exiles, escaped slaves, smugglers, bandits and other criminals, perhaps 2000 persons. No roads lead into it, but it has traffic across the water with the city proper. It serves as the way-port for stone and other metal quarried in the foothills by various economic colonies of Kaddish to reach the city. Exile is also one of the few places where artifacts of the Dawnmen can be found, as tomb-robbing, adventuring and freebooting occupy most of the residents not involved in shipping.